The Conquest module handles the game logic for the Conquest gamemode. It depends on the BControlPoints
module which handles all of the individual capture point logic. The Conquest
module handles scoring and user interface.
There are two configuration options. max-score
sets the score that a team must achieve to win. alert-at
sets the remaining score at which the server sends an alert to all players (alert-at: 100
would send an alert when a team is 100 points from winning). An additional alert is also sent at the halfway point.
Example Conquest
configuration:
- Conquest:
max-score: 1200
alert-at: 100